Reports Explainer

REPORTS

Reports are the payoff for all your hard work in data collection. They transform the raw events and game stats into actionable insights.

Key things to know:

  • Viewable In: Hub Only (Desktop).
  • Who sees what: Reports differ for Organisations vs Teams.
  • License Dependent: The depth of your reporting depends on your subscription tier (Lite, Basic, Advanced, or Expert) and the amount of data your users actually collect.

1. Team Reports

These reports help coaches and managers analyse everything from attendance to game-day performance.

Participation Report (Source: Connect)

  • Available to: All Users (Connect).
  • What it does: Tracks attendance for Training, Games, and Other events.
  • How to use: View the entire season's attendance at a glance, or filter by specific staff and players to see who is showing up.

Game Reports (Source: Play)

These reports rely on data collected during games using the Rookie Me Play app.

Report Name Description License Tier
Summary Report The "Match Sheet." Shows Event name, Opponent, Location, Result, Integrity Score, and Fair Game Time metrics. All Tiers
Time Report Visualises player game time. Provides varying levels of insight into how long players spent on the ground. Basic, Advanced, Expert
Stat Reports Detailed breakdown of team and individual player statistics collected during the game. Enhances development reviews. Basic, Advanced, Expert
Bench Starts Tracks two metrics: how often a player starts a Match on the bench, and how often they start a Period on the bench. Ensures a fair spread of bench time. Advanced, Expert
Stat Time Series A chronological list of every stat recorded, in order. Useful for exporting data to video editing software to "cut" game vision. Advanced, Expert
Plus Minus (+/-) Measures score differential when a player is on the field. (e.g., Team scores 5, Opponent scores 3 = +2). Helps measure player effectiveness. Expert Only
Stat Density Shows when stats occur during a game (relative to duration). Helps understand flow and momentum. Varies by Tier
Interchange

Player Report: Summary of total time on/off to check rotation compliance.

On/Off Report: Detailed stint-by-stint breakdown of rotations.

Varies by Tier

2. Organisation Reports

These reports provide high-level oversight, allowing Club Admins to monitor the health and compliance of all teams at once.

  • Organisation Summary: Aggregates data from every team (Environment Score, Integrity Score, Game Counts). Use this to spot teams that may be struggling with disciplinary issues or data compliance.
  • Fair Play Report: A weekly compliance check. Instantly spot players who did not receive the minimum required game time, view injury logs, and track disciplinary actions across the club.
  • Period Tracking: Specific for competitions where players are strictly limited to a set number of periods per timeframe.

⚠️ Important

Reports are strictly limited to the data collected by the end user.

  • If a Team Manager uses Play Lite and only records the final score, you will not see individual Player Stats or Time Reports.
  • If a team does not use the app to score a game, no reports will be generated for that match.
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